
Age of Draginas
A. Psychic Shattering - As the Third World becomes the Fourth World, Thanatos is attacked by Mercu, shattering his mind. This causes the Psychic land of Dzanator to shatter, as well. The magical energies that cascade across the planet are what largely cause Humans to fall under the subjugation of Draginas. Althena holds Fou Lu together and restores Thanatos to his regular disposition, though considerably weakened. His continent was left as shards on Fou Lu.
B. The Spawning - In the wake of the cosmic magical forces after the Shattering, two races are spawned from, seemingly, animals: the Abhor and the Nakai.
- -Creation of the Abhor
C. Dragina Tribes unite under a single leader, the First Emperor.
D. Great cities rise, technology booms, mathematics and sciences are invented by the Draginas, and magic is first studied in depth.
E. Tribal Wars - Dragina Tribes, after the death of the fourth Emperor of the first Dynasty, ally themselves into nine large Tribes to gain dominance. The Tribal Wars end without any clear victor, and with the Dragina population greatly decreased
F. Human Uprising - Humans, after thousands of years as subjects and slaves to the Draginas, take over major Dragina cities. Decimated by the Tribal Wars, the Dragina alliances break down and each Tribe retreats to their ancestral grounds. Humans are left with basically everything, except for those things the Draginas deemed too dangerous for other hands and took with them.

Age of Humans
A. Restructuring - The Humans tear down nearly all Dragina cities and use the materials from them to construct their own kingdoms.
B. Kingdoms Grow and expand as Humans grab pieces of land for themselves, raise armies, and take over other lands. The first human-made map of Fou Lu appears.
C. Winglie Crusade - Humans launch a campaign to destroy the Winglies, and are nearly successful in their eradication efforts. The Winglies are pushed back to the island of Sohar, where a few powerful Winglie magi manage to make it seem like, well, they aren't there at all. So they are able to build their cities and survive.
D. The Crying Time - The Gods look upon Fou Lu and the eldest decide to give the world to a more fit species. And so begins an era of Godly strife.

Age of Divine Wars
A. Air/Earth War - Volkain and Dio unite all the different kingdoms of their Elemental lands into cohesive forces and begin a war of proportions since unseen. As Human combatants run low, the two Gods create the Elves and Dwarves, respectively, to continue the battle. The metaphysical upheaval of the divine opposition changes the face of Fou Lu, greatly increasing the number of islands around each continent. Aidon eventually puts an end to it by shedding a single tear to heal the world, and this becomes a 'friendly' rivalry.
B. Mercu's Rage - Not wanting to be left out of fighting, Mercu creates the Ogrin. Once he finds out Aidon has put the kibosh on Godly wars, he basically lets them do their thing. Some learn to be shrewd businessmen, and become the Goblins. Others don't really care, smash stuff, and become the Ogres.
C. Elven Uprising - The Elves finally 'win' the war between Air and Earth, though it has been officially over for a long time. Basically, the Dwarves have a few awesome mountain cities. The Elves have created an Empire that spans Elemental borders.

Age of Elves
A. Elves usher in an age of learning and great economies. While there are the lone Dwarven Kingdoms, and a few Human ones, the Elven Empire controls most of Fou Lu. Elves manage to tap greater magics, ones that haven't been seen since the Fourth World began.
B. Abhor Crusade - The Elves, disliking the lizardly appearance and general bad smell of the Abhor, send an army to destroy them. The Abhor retreat below ground like the sneaky group they are.
C. Dwarf/Elf War - The Dwarves, under no real orders from Dio, launch several well-planned attacks on the Elven Empire. The Dwarves inspire and back the Nakai Revolution. This, combined with the cheap prices of Dwarven work and goods to Humans, helps the other races throw off the economic yoke placed on them by the Elves. Thus ends the domination of any one races of Fou Lu.
- A Dragoon's Diary

Age of Chaos
A. Empires and kingdoms rise and fall, most Elementally oriented rather than race oriented. The Elven Empire becomes a governing body for simply Elves, as well as an economic power, though not so publicly.
B. The Dilosian Empire unites most of the Psychic isles under its banner.
- -The History of Nol
C. Rein is given the mantle of Dilosian Emperor. The newly rechristened Red Empire sweeps a large portion of Fou Lu under its tentative control.
- -The Crowning of Rein
D. Rise of Heroes - Althena gathers heroes from all Elements, races, and backgrounds to battle Rein.
E. Battle of the Apocalypse - Rein attempts to use the Gate of Primus, a mystical portal to all other Realms, to finally claim his place as a God. The heroes, including Gren Elfking and the army of the Elven Empire, go to meet the Red Faction Army at the Holy Land. Nol confronts Rein, and the final blows of their battle shake the world.
F. Red Empire loses a few kingdoms, but still holds more of the world than any other. Rythe rises from the ranks and assumes control of the more 'mundane', and basically all, tasks of running the Empire as Rein broods about Nol. Leif waits in the woods. Aquilo wanders the Air lands, doing Volkain's will.
G. The Neo-Seekers, a rebirth of the old Seeker cult, unite under Asmodean Nyruvial and start doing their thing. Rythe continues business as usual. Rein basically sits around and mumbles stuff about killing Nol.

Age of Mortal Wars
A: The Blood War (Seeker Conflict). The Seekers, a radical grouping of powerful noble houses bent on human supremacy, begins their quest to destroy all non-human life on Fou Lu. Though they are stopped, it is not before they bring ruin to the world and extinction to the Winglies. (250-261 AR.)
B: War of Stone and Flame (255 AR - 270 AR); Verooth was torn apart from within during one of the first major engagements of the two Knights Templar, Keldris destroying entire wings of Rein's palace to delay Kristoff's reinforcements while his troops gathered as many of the secrets of the Weapon Project and the Mind Breakers as possible. The city that was meant to be the monument to the everlasting Dragon Emperor was torn apart even as his empire was. For weeks, Emerald and Crimson forces clashed in the shattered halls, until finally the last of the masterworks of the Dragina Empire had been either saved or destroyed, and Peldane was abandoned.
C: Dwarven Reconstruction (Deisach), 263 AR
D: The War for Dio's Will (283 AR-333 AR.), started when the twin kingdoms of Arra'Eth and Arra'Tul had Dwarven builders executed without warning, and the Dwarven armies faced several defeats in the lands surrounding Tergata (Though Tergata itself had bowed to them.) Errak'Dio thoroughly crushed Arra'Eth and Arra'Tul and bought them under Dwarven sway, though it took a war that exemplified Dwarven patience, lasting nearly fifty years.
E. Twelve Years’ War (Empire of Tyranoth) 310 AR - 322 A.R; Border disputes between Tyranoth and Drethor at the southwestern area of Ercus led to another war. Drethor, still feeling the influence of the nearly-defunct Seekers, found many enemies amongst the racially-integrated Tyranoth. This war, which came to be known simply as the Twelve Years’ War, raged for as long as its namesake suggests. Tyranoth and Drethor teeter-tottered for dominance until Tyranoth finally called Keldremad to its aid and enlisted the services of the now-powerful lich Logic. With Nevrin’s tactics and now more numbers (living and undead) to her aid, she was once again able to lead Tyranoth to victory.
When the Twelve Years’ War ended, Tyranoth claimed Drethor and all its lands as its own, establishing it as an empire. There was relatively little bloodshed in this war as compared to others as a result of Nevrin’s tactics pushing for minimal loss of life, and most of the fighting occurred on the open fields so neither city needed to be rebuilt.
F. Dwarven Civil War/Seeker Resurgence (Northern Deisach) 401 AR-421 AR

Current Age Remains Unnamed
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